How many times have you asked yourself whether your research has a broader impact on society? Why is it so hard to quantify the impact of our scientific endeavors? I recently sat down with a few prominent neuroscientists who are members of both QBIN and the Transforming Autism Care Consortium (TACC) network. I wanted to get a sense of the state of the art in autism bio-imaging research and what the motivating factors and benefits are behind collaborative science and inter-network initiatives in Quebec.
Exceptionally this year, QBIN will be awarding two Professors the Rising Star in Bio-Imaging in Quebec award, Profs. Sylvia Villeneuve and Hassan Rivaz, who will present their work at the 2022 QBIN Scientific Day in Sherbrooke on June 2nd along with this year’s William Feindel lecturer, Louis Collins. In order to learn more about their research and interests, the QBIN blog team conducted interviews with each of them. Stay tuned for interviews with Hassan Rivaz and Louis Collins soon and enjoy this first interview with Sylvia Villeneuve!
Aging is a normal part of life, and just like the rest of the body, the brain changes as we get older. In normal aging, most people will eventually experience some changes in the way they think, like slower processing speeds or certain types of memory loss, although skills and knowledge tend to remain stable or are even improved over time.
QBIN is proud to have sponsored the 2nd edition of the Gradients of Brain Organisation workshop, which took place on the 16th of June, 2021. In total, 395 individuals from around the world registered for the event. At the peak on the zoom call, 164 individuals were online and many more watched the livestream on Vimeo.
Video games are more popular and more profitable than ever before. Having come a long way since the arcade hits of decades past like Pong and Pac-Man, modern video games often have incredible photorealistic 3D graphics as well as complex narratives and engaging storylines that have helped them outperform even cinema in terms of profit and share of the entertainment industry. Video game players get to become part of the narrative by virtually embodying characters through gameplay, which often runs for over 20 hours or more, rather than just observing the story from the outside for 1-2 hours of film. As a result, people often report that video games can to some extent elicit far stronger emotional responses than movies, making it somewhat unsurprising that many games end up with cult-like followings of devoted fans waiting anxiously for the next release.
The second annual Rising Star in Bio-imaging in Quebec was awarded to Dr. Bratislav Misic, Assistant Professor in the Department of Neurology and Neurosurgery at McGill University. Dr. Misic leads the Network Neuroscience lab at the Montreal Neurological Institute, where he and his team investigate how brain networks — the interactions between brain regions — support complex behaviour. We sat down with Dr. Misic for a chat to learn more about him and his research trajectory, and were struck by his humility and positivity. It was a breath of fresh air during these trying times. We hope our interview with Dr. Misic serves as a source of inspiration and wisdom for you, as much as it did for us.
Aging is often associated with memory loss for personal events and their rich contextual detail (known as episodic memory). Episodic memory is the type of memory that allows you to remember where you parked your car in a mall parking lot, or whether or not you took your medication earlier in the day. It is also intricately involved with your personal identity, enables you to learn from past experiences, and helps you plan for your future.